|
|
|
|
|
by CyberDildonics
969 days ago
|
|
sceptical (skeptical) Fire is a fluid simulation and this has been in consumer tools like houdini for a long time now. Even in avatar from 14 years ago there were plenty of CG explosions that people didn't think about. The moment you comp it in to a live plate our uncanny valley spidey senses kick in I haven't seen this be the case if the scale is right and the resolution is good. After that it is a matter of compositing. There is actually a decent amount of cg fire out there now. I found this after 10 seconds of searching on youtube: https://www.youtube.com/watch?v=1Ec3hrkwh8Q Doing live action integration is tough in general, but fire is additive and that helps quite a bit. LEDs that can be add lighting to the photography helps too. |
|
And, I realise. I first learned Houdini c. 2004 so I’m aware of the technology.
Your YouTube link is a perfect example. It looks good but certainly doesn’t pass the bar for mistake-it-for-the-real-thing realism.