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by fennecbutt 970 days ago
Treated with care and 1000x the development time, budget etc.

Things are slow because we prefer ease of development for these extraordinarily large and complex projects we call video games.

I think the smart thing really is to work it all out at a high level and then target the slow, considered and expensive fixes to where they're really needed.

I'm not excusing obviously lazy development though, but I do think we need to remember how crazy the scope of newer games can be. Imagine showing MSFS2020 to someone from 10-15 years ago; much of the earth scanned in and available for you to fly over, of course there are perf hiccups.