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by fennecbutt
970 days ago
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Treated with care and 1000x the development time, budget etc. Things are slow because we prefer ease of development for these extraordinarily large and complex projects we call video games. I think the smart thing really is to work it all out at a high level and then target the slow, considered and expensive fixes to where they're really needed. I'm not excusing obviously lazy development though, but I do think we need to remember how crazy the scope of newer games can be. Imagine showing MSFS2020 to someone from 10-15 years ago; much of the earth scanned in and available for you to fly over, of course there are perf hiccups. |
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