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by 5cott0 971 days ago
Do you mean besides the $99/year Apple Dev membership + a Mac?

Other than that the hardest part is convincing AppStore review that whatever you build and submit is useful/interesting enough to be published. There are a ton of little gotchas that don’t always get flagged in app review but can surprise you, no mention of “TestFlight” or Android allowed anywhere including screenshots.

Not difficult but something I always find tedious is all the marketing material required for the App Store, screenshots, icons, & copy. There are tools to automate asset workflows (fastlane snapshot + figma templates, etc) & generative ai is good enough at generating icons & marketing copy.

1 comments

Yes, app store delays were a shock to me. I made an app for a university pharmacy department. We had to go down the organisational app route as the app store wouldn't publish the app, too small an audience.