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by zquestz 970 days ago
This model should be done more. Develop the product in the open, offer a fully functional open source version, and then offer a paid version on commercial app stores.

This can bring in some extra revenue for the project, plus covers the app store dev work.

I bet a bunch of users would buy it just to support the dev team. Plus I would argue an app store purchase (one click) can be done faster/easier than any donation flow I have seen for an open-source project.

Just something to think about.

3 comments

Always loved the model in MacOS that developers charge a small one time fee, usually in the range of $5 - $20 to support them to build relatively good apps pushing the overall quality of the third party app ecosystem instead of either crappy free or corporate built big/slow/expensive mess on other platforms.
I was one of those devs long ago. The shareware model worked wonders.
Anki has a similar ish model. Free on desktop and web, a community made Android app compatible with the free cloud saving, and a paid iOS app by the team. If you can’t afford the iOS app you can use the web version.
And when that's not enough to cover the yearly $100 fee, and Apple makes it purposely difficult to ship compiled binaries in any other way, you get no (niche) OSS software on the platform.
And the cost of Mac hardware to build on, unless you want to rent an online env.