Bad/unoptimized VR makes people feel nauseous. I've never heard of anyone getting nauseous from a polished and performant VR experience like Moss or Beat Saber.
In beat saber you stand in one spot and objects come towards you in a narrow field of vision.
In a lot of VR games you move your character around while you do not and that is what causes a lot of nausea. If games have to be like beat saber for VR/AR to be successful that’s damning.
In a lot of VR games you move your character around while you do not and that is what causes a lot of nausea. If games have to be like beat saber for VR/AR to be successful that’s damning.