I'm willing to admit that is likely, could you enlighten me?
I've done professional c++ for a couple decades. My pipelines usually were conan with some dependencies that were not. The used clang tidy and format, san, cppcheck, coverity and tested release and debug builds with clang and gcc. Coverage was sometimes just clang. But sometimes gcc as well. Tests were usually google test. The team standard IDE was vscode.
Rust has rustfmt which is one standard. It has clippy which in addition to actual defects it forces commin idioms so code looks familiar. It has san and llvm coverage. It has miri. It supports aflop for fuzzing. And it has a single tool for package management and build. Edit: IDE is still vscode and it works great.
The only tooling missing for rust would be formal analysis, which is in work (and which isn't that great a story on c++ either) and gcc. A gcc front end is in work, and there is mrustc to generate c from rust, but yes, gcc front end support would be nice to get all those extra targets without the extra work.
I've done professional c++ for a couple decades. My pipelines usually were conan with some dependencies that were not. The used clang tidy and format, san, cppcheck, coverity and tested release and debug builds with clang and gcc. Coverage was sometimes just clang. But sometimes gcc as well. Tests were usually google test. The team standard IDE was vscode.
Rust has rustfmt which is one standard. It has clippy which in addition to actual defects it forces commin idioms so code looks familiar. It has san and llvm coverage. It has miri. It supports aflop for fuzzing. And it has a single tool for package management and build. Edit: IDE is still vscode and it works great.
The only tooling missing for rust would be formal analysis, which is in work (and which isn't that great a story on c++ either) and gcc. A gcc front end is in work, and there is mrustc to generate c from rust, but yes, gcc front end support would be nice to get all those extra targets without the extra work.