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by jalino23
974 days ago
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the server meshing demo is technically impressive, very curious how they did that so in the example, they had 3 location authority server and 1 replication layer, so each location server can represent a physical location on 3d world, say its own solar system, and moving out from location A to location B moves you to a different server, and that was possible cause your position matrix was store in the replication layer and each server has a copy of replication layer. now how do you handle updating all those in realtime is what amazed me, they even have bullets go through locations |
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It's pretty much the same thing Improbable did years ago with Spatial OS: https://www.youtube.com/watch?v=PLAIrm65VzA