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by toast0
975 days ago
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Is there one codec that's universally available on all supported versions of iOS and all versions of Android with significant use? With an encoder and a decoder? If not, something has to make up the difference, and that something is probably a server that can see all the content. Is it space efficient? (Compared to whatever you're prepared to license and run on the cpu) Not shipping a codec to save app size but sending larger media doesn't help the user much. Are all implementations secure? If you have to predecode to verify the file won't trigger buffer overruns etc, you've written half of a safe decoder, and maybe you should just include the rest of the owl. Media decoding is a bountiful area of security vulnerabilities... which brings risks to both using the system apis and using your own, but at least you have some control over your own. |
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If any app developer believes that they are better able to implement a secure codec than Apple or Google, I have a bridge to sell them.