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by KANahas
969 days ago
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Would love to see more open source competitors in this space. I was excited when I saw a Github link, but that's basically hosting just a README and the only one I know of is GeoPix [0], but to be fair I haven't used either LX Studio or GeoPix. LX Studio does look exciting though, I will evaluate it on my next LED mapped project. A few projects I've done in the past have been playing with Enttec ELM [1] which is also not open source (but does not have a vague license like LX Studio and is fairly priced). A really neat feature of that software though is you can map GLSL shaders over your stages. [0] GeoPix: https://github.com/EnviralDesign/GeoPix [1] ELM: https://www.enttec.com/product/dmx-lighting-control-software... |
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The core engine code (pure Java, no UI dependencies) is here: https://github.com/heronarts/LX
The Processing-based UI layer is here: https://github.com/heronarts/P4LX
My future version is moving to a UI based upon LWJGL + bgfx, as the project sort of outgrew Processing as it's become a full application.
This new UI layer is here: https://github.com/mcslee/GLX
I don't publish the code for all the application scaffolding and UI implementation, though everything's designed for extensibility and a sort of plug-in model where having access to that shouldn't be necessary to be able to use and customize the application's behavior.
As referenced in my other comment, this new version should hopefully be available by end of year and will be called Chromatik: https://chromatik.co/ - this will include more documentation! And the goal is for it to be easier to use, no IDE/GitHub required (that will still be available for those who want it), with simpler end-user licensing as found in typical media production software.