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by Semaphor
977 days ago
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> I am not really a fan of games that force an arbitrary timer on the player, it feels like a holdover from the bad old days of coin-op arcade machines. I like it in RPGs, when it’s well-done. It improves immersion for me, when there’s not just talk about urgency, but actual urgency. But one of the games where I loved it most, Pathfinder: Kingmaker, people complained a lot about it. After my first few playthroughs, I was so much faster, and had far more time than I needed, and I always wished I could go back to knowing less and being back under time-pressure. I do not like it for non-RPGs or games with "RPG elements" like X-Com. |
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