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by dragonwriter
978 days ago
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> From what I recall, their overall assessment was that the set designers used strong color design and bold shapes to compensate for their lack of budget. I thought it was specifically because of (1) the color film process used at the time required it for faithful (-ish) reproduction, and (2) the need to make something that looked good on both black and white and color TVs, as lots of people were still using black and white. |
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For example sky can be any colour except blue, and doors can open every which way (except downwards, because that would require digging a hole in the set) and they make all sorts of sounds – as long as they're not "just" doors (they're "alien" doors!) They used those awkward holsters for phasers because pockets looked too "common".
Other more technical factors probably played a factor as well, but this also worked two ways and limited creativity: IIRC the origin skin colour for Vulcans was supposed to be red, but was changed to the off-white because the red didn't work on B&W.