Hacker News new | ask | show | jobs
by criddell 972 days ago
After reading more about it, I think that describes it well. At one point it seems it was very focused on working on limited hardware but that doesn't appear to be a general overall focus anymore. The old hardware demos still exist but most of the modern demos are about making something cool and fun and the fact that it doesn't push modern hardware at all is irrelevant.
1 comments

Without the hardware limitations, is that different from just making videos?
The hardware limitations are what makes the demos what they are. If it were not for them, we'd all make pre-rendered animations.

There's a reason why you've got the 4Kb, 64Kb competitions. We want limitations because overcoming them is part of the art.

Lastly I made an Apple ][ demo. I could have learned the shader stuff, load tons of geometry, etc. But I much prefer limitations because I know my peers will check my code and hopefully will be astonished by what I do. (yeah, gratification !!!)

From what I saw, a lot of the demos have some type of interactivity or other dynamic or generative element to them.