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by Nevermark
981 days ago
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> We introduce the 4D Gaussian Splatting (4D-GS) to achieve real-time dynamic scene rendering while also enjoying high training and storage efficiency. This seems to be a rendering efficiency innovation, not particular to scanning. That means it applies to artificially generated environments, whether photo realistic or stylized, and whether based on a real environment or a completely fictional one. But of course, any photorealistic, extremely faithful to the smallest detail, rendering of a real place is going to involve a lot of scanning. That is true for any kind of rendering. |
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