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by guscost
5188 days ago
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I'm thinking of abstracting out some of the quirks and open-sourcing the audio engine at some point, but it isn't nearly as intuitive or compatible as this library as it was developed recently along with the application that uses it... On top of that, no vector operations or ring buffers are currently implemented, so I wouldn't be surprised if this library has significantly better performance. I do have a bit of a wish list of features to add to my code after taking a look at some of the techniques used here. It's complicated work, but I've never had a better experience learning a complicated system. My implementation basically added a playback and mixing interface to the audio engine from this sample mixer project: http://developer.apple.com/library/ios/#samplecode/MixerHost... |
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