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by jayd16 982 days ago
Does anyone know if the pixel overdraw of the GS scene is consistent from every view angle? I'm asking because I would assume there is inconsistent GS density but the paper doesn't give a range of FPS measurements or 99th percentile or anything like that.
1 comments

I'm pretty certain it is not - consider surfaces seen in steep angles, vs. ones seen perpendicularly. If we assume no culling or pruning occurs for the splats, steep angles result in way more overdraw.
This doesn't necessarily follow. If the splats are coplanar to the surface they are representing then viewing them at an angle wouldn't change how they overlap. But that said, I assume you're right.