Ha! Or Rule 34a, "every sufficiently observed phenomenon, has just become somebody's new fetish".
Although actually, and on a slightly more innocent (but just as edgy!) note, the thing that immediately popped into my head upon reading "4D Gaussian Splatting", was the music from the 1992 Future Crew demo Unreal, and the image of it's inter-scene title screens. ["IYKYK", but basically, that famous old PC demo consists of several short sections, each showcasing a particular coding/graphical technique - each section prefaced by a title screen which named the effect being showcased.]
Although actually, and on a slightly more innocent (but just as edgy!) note, the thing that immediately popped into my head upon reading "4D Gaussian Splatting", was the music from the 1992 Future Crew demo Unreal, and the image of it's inter-scene title screens. ["IYKYK", but basically, that famous old PC demo consists of several short sections, each showcasing a particular coding/graphical technique - each section prefaced by a title screen which named the effect being showcased.]
YT of Unreal demo, as citation for this highly-important observation : https://www.youtube.com/watch?v=InrGJ7C9B3s