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by Kezzo 975 days ago
He did not write the engine from scratch, he is using MonoGame a framework that takes care of graphics, audio and input: https://www.monogame.net/showcase/
1 comments

MonoGame is a rather shallow abstraction over DX9/10 era APIs, I don't think it's fair to say it "takes care" of much beyond wrapping some platform dependent code. The content pipeline in particular ranges from painful to unusable.