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by thomasz
970 days ago
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Even his greatest successes were never the breathtaking, revolutionary advances he promised. Populous, Syndicate, Themen Park, Magic Carpet, Dungeon Keeper were nothing but a fairly simple game play idea, executed well. But for some reason, games journalism always repeated his wild and completely impossible ideas for the next product like a gospel. That is the core of the problem, and not a thirteen year old boy trapped in the bod of a grown man talking about the game he’s going to create once he has read through c++ for dummies. |
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tbh that is all you need for a truly exceptional product, not just in gaming. And it's insanely hard to do that.
Dungeon Keeper is still one of the best games I played after all these years and I will die defending it on this hill.