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speps
973 days ago
It was probably similar to UE5's Nanite, definitely possible 10 years ago with custom tech and very constrained assets.
1 comments
HellDunkel
973 days ago
Definitly not. It was just a sparse voxel engine with model instancing. Didn‘t go anywhere and for good reason. Nanite does build on some very advanced and creative poly reduction tech and adds streaming to take it to the next level.
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