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by andybak
972 days ago
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Ruben Fro is doing some cool stuff with animated gaussian splats: https://twitter.com/Ruben_Fro Think of them as point clouds + lighting. Relighting is viable. Procedural deformation is viable. Animation is just a case of transforming sub-groupings. Collisions might be a bit trickier but you can always derive a low-res collision mesh from the input data and use that as a proxy. It's early days at the moment and people are still exploring the possibilities. |
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