| I'm surprised, I had pretty much the opposite experience. I used Xbox Cloud Gaming to play through Halo 5 (the only game in the series to not have a PC port) in four sessions over a few months, wrapping up last weekend. I'm on a high spec desktop playing with an Xbox controller connected by USB. The desktop is on Ethernet, 200 Mbps down / 30 Mbps up. In my experience, the game frequently failed to start. Most often I would watch the rocket ship loading screen for about a minute, then close it and retry. Probably about 1 in 10 times the game would start instantly, otherwise it would display the loading animation forever. My understanding is that the game runs in 1080p on the original hardware (launch Xbox One) and runs in 4k on modern hardware (Series X). I'm not sure what the source resolution is for Cloud Streaming, but visually it looked like an old YouTube video. The game was designed with a large visual dynamic range. Video compression made it very hard to see in dark areas (think The Long Night episode of Game of Thrones). In colorful areas with more contrast I experienced lots of macroblocking. Input lag made the game very frustrating to play. The Halo series is known for having generous aim assist, even so I found precision weapons useless and too hard to line up a shot. Occasional dropped button inputs got me killed too. All-in-all I can't recommend Cloud Streaming to anyone. Looking at their catalog, maybe it would be more acceptable for games with limited motion like Phoenix Wright or Car Mechanic Simulator, but those run natively on cell phones or low-end hardware. Even then repeatedly failing to start a session is a turn off. Experiencing all of these problems every time I played makes me think it's not just a fluke. |
I definitely got that a bunch right after Starfield launched, but it balanced out after several days. The period leading up before and after were and have been much better. Still happens sometimes though.
It's definitely not 4K, I'll grant you that. Playing Starfield locally installed on my desktop definitely gives a better framerate and higher quality, but ultimately I've put more hours in on cloud gaming simply because it's everywhere I have internet. I can play on my phone and an Xbox controller, anywhere.
I don't have much input lag, but I'm in a pretty well connected part of the country. On my phone right now ive got 20ms to microsoft.com, 19ms to google.com. At home on WiFi these values are in the low single digits. I dont know where Microsoft's servers are for the cloud gaming, that might be a part of it.