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by j4_hnews 986 days ago
I rediscovered Brood War during Covid (free to play). 99% of matchups I lost. But there was one 4+ hour 1v1 marathon on a huge map. Lost that one too but what an incredible game. So many comebacks on both sides. So close. Matching skills is key to a GG.
2 comments

Brood War is incredibly tough for newcomers. Skill-wise, the mid-F rank (barely above the rock bottom) is the equivalent of SC2's low diamond (roughly middle of the playerbase) - people are either this good, or drop out.

If you're looking for a more fair match, and don't mind SC2 being a very different game, you should give it a try. If you can max out on literally anything before 15:00 and a-move your opponent, you will probably get a 50% winrate.

SC2's matching engine and ladder is designed to generate ~50% win rates among players of all skill levels.
Same for BW, same for chess, that's basically how ELO/MMR works. The very bottom (and the very top) of the ladder of course have a skew, there are people who are so bad (or so good) that the ladder can't find anyone worse (better) than them and get less than (or more than) 50% winrate. It's just that the skill floor for BW is so damn high.
Brood war path finding can be rough to adjust to, even if you played SC2.

I wish star craft had a "scatter" button to space out your units like command and conquer has (its been a decade but I think the button is X). Maybe even some formation options to avoid everyone packing in a tight ball where the move command is issued. AOE is so lethal in SC I think it hurts the gameplay.

Its a safety issue as well. Pro terrans often have wrist issues from splitting their units. With the other races it isn't as crucial, but still an issue.