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by zamadatix 978 days ago
Apple didn't support Vulkan at all so that would be an easy task :p. Asahi's OpenGL support is now extending farther than Apple's on macOS though, which is problematic if you don't want to use Metal or one of the comparability layers for it. A big difficulty was dropping 32 bit, and now having ARM as the primary architecture (though Rosetta 2 will work surprisingly well).