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by MBCook
978 days ago
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I won’t dispute the cost issues with the Mac. But it seems like a lot of the other Mac issues are related to Steam. A normal Mac app sold online or through the store wouldn’t need special entitlements for dylib loading, and Xcode could easily handle all the signing for you. Xcode cloud could help too with builds. I don’t think the game being Electron would matter there. |
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