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by bbor
979 days ago
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I agree! I think it’s super doable to annotate a real game with modern image segmentation running on a video feed paired with rock-solid modern TTS as dice are read, turns are declared, etc. From there, it’s just a hop skip and jump to a virtual tabletop, AR set pieces, and (IMO the holy grail) non-local AR games using real pieces. It’s such a procedural, probabilistic, simplified-spatially game; seems perfect for simulation. I really don’t think games workshop has the corporate culture to catch this wave though, which makes the prospect of a IP lawsuit a big deterrent to even OS work. Msg me if you want a link to my last pass at it as a react app. Got slowed down figuring out how to offload work onto the server efficiently, and also daunted at the prospect of translating all the simpler unit rules into JSON. Of course, with LLMs, that task just became about 1000x easier :) |
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Unit rules are a special problem--Wahapedia has a csv download of unit and weapon rules.. I think there were several thousand in 9th edition.