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by rolph 976 days ago
its a series of wins,losses,and revelations, and choose your own path.

rule breaking is a kind of error handling, to get the game on track, sometimes as a plotline, such as chaotic magic zones, it shouldnt be the rule to break the rules.

some groups have house rules, and long game history. if you were sat down in midst of a campaign thats confusing.

some people really struggle with being a dungeon master [DM], but each DM has to play to the group and keep it provocative for everyone.

1 comments

It seemed to me that if some clever thing came up like having the eagles fly the ring and drop it into Mt. Doom, the D.M. would say you can't do that even though it seems completely realistic in my opinion. I guess the primary objective was to create a long, interesting story and completing some objective was just secondary in order to meet the primary objective. I kinda prefer the former, and then just start another campaign...
i think even the eagles may have been corrupted by possesion of the ring, and the greater the victims might, the greater danger they present under thrall of the ring, thus lowly hobbits bore the ring.

whether hobbits, or eagles did it, it certainly caused a power vacuum, and the ensueing times would be the entry scenario to the next campaign.

Well, let's at least roll the dice to see if they become corrupted or not... The proclivity to corruption shouldn't necessarily be proportional to the might of the possessor.