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by tomlagier
980 days ago
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Nit: Foundry uses Pixi.js for rendering, so it's using more or less standard JS gamedev tools to draw on a WebGL context in a canvas. Edit: See https://foundryvtt.wiki/en/development/guides/pixi Edit2: For an example of why gamedev toolkits don't necessarily produce performant, highly usable software, check out Dungeondraft (https://dungeondraft.net/). It's built with Godot and gets the job done, but as an application it's a total mess. I'm working on an alternative but (surprise!) it's a challenge. |
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