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by vidarh 977 days ago
I agree with all of this.

I'd only add that well before Eclipse and its ilk, Java started down this path with the deep filesystem paths that made it painful to work with from the filesystem without the kind of multi-level collapsing Github does. It was a choice that pushed people towards seeing the filesystem hierarchy as a nuisance, and laying the groundwork for encouraging people to obscure it in IDEs.

1 comments

The problem with the filesystem is that it privileges organization scheme which isn’t the best one for every editing task. This makes, for example, implementation inheritance hard because your class has a bunch of invisible code in it. But, it you could expand all the superclass methods into a single view and then have edits automatically integrated into the appropriate places, this wouldn’t be as much of a problem.

Java’s filesystem hierarchy is a great example of a “fileout” format for the sort of environment I’m talking about. Another example here is smalltalk repositories generated by Iceberg: https://github.com/pharo-vcs/iceberg

The thing is, nothing stops you from having alternative views as well, but the moment you make that expected and de-facto privileged by making filesystem nabigation painful, and people stop thinking about how to present the project as a whole in a narrative as a result, you tend to lose structural information that matters when trying to navigate unfamiliar code.
It’s actually the opposite: if we moved to storing source code in, say, sqlite and built tooling to make querying these databases easy, then it would become a lot easier to get a high-level understanding of a project. Especially if, in addition to the code, you stored links (e.g. from a function to the functions it calls; from a class to what it references).

I personally find Common Lisp and Clojure much easier to navigate because I can just ignore the filesystem layout and use the in-image database of code relationships to navigate.

I strongly disagree with this, given we have real examples of image based systems to compare with. You lose a significant amount of structural information that way.

Again, note that nothing stops you from ignoring the filesystem when navigating relationships. Nothing stops your IDE from indexing the data. Even ctags is decades old.

What the filesystem structure provides is additional context: "these things belong together for some other reason than the relationships directly expressed in code.

In a codebase where nobody bothered with that, or they've just dumped code together for superficial reasons sure, you will gain nothing, but you also lose nothing because you can fall back to querying your IDE or whatever.

In a well written codebase, on the other hand, the structure lets you follow a narrative.

Put another way: If you need to query a database to get a high level understanding, it's a strong signal that the person who wrote the code thought nothing about communicating the architecture to you, and to me that's a warning that the code base is going to be a massive pain to work with because that tends to extend to other areas.

> note that nothing stops you from ignoring the filesystem when navigating relationships. Nothing stops your IDE from indexing the data. Even ctags is decades old

Sure, but all these systems do significantly more work than necessary (or have subtle caching issues and race conditions) because they have to be continuously reindexing an anemic model of the code base.

As far as image-based systems go, give me one of those any day: Common Lisp and Smalltalk have tooling and introspection capabilities from the future. My own experience is that I’m significantly more productive getting up to speed on a new Lisp (Common Lisp, elisp, Clojure) codebase than on any of the alternatives because the system stores so much metadata about the entities.

Also, I think you're underestimating the capabilities for forming narratives that my proposed system gives you: views, stored procedures, various tools built on things like graphviz for visualizing the structure of the code.