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by grotorea 981 days ago
I'm not sure I follow. Aren't F2P games most misaligned with pricing per download since that means they end up with a bunch of negative value consumers and complete uncertainty whether they will end up with a positive or negative balance since they can't know much they will expend?

The traditional game developers can just go "Unity takes 1$ per download (or whatever), the average player downloads 3 times, the game costs 10$, 3$ goes to the storefront, so we have am average profit of 4$", which seems simple enough to deal with to me.

1 comments

> complete uncertainty whether they will end up with a positive or negative balance since they can't know much they will expend?

Which forces them to use Unity’s Ads and other services which can be used to offset the per install fee. So on paper Unity would win either way.