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by nomilk 977 days ago
It becomes clear why there's a same-side bias when watching the video: https://www.youtube.com/watch?v=3xNg51mv-fk

These are fairly gentle coin tosses; barely going a foot into the air!

When I think of a coin toss, I think high and spinning fast (like the ones before sports games, where the coin goes into the air and lands on the ground, usually rolls a short way, and is collected on whatever side it landed). I would guess the 50.8% same-side bias would be much closer to 50% if the coins were tossed this way in the experiment.

3 comments

There was indeed a lot of variation in the height of the tosses. I however disagree with the conclussion: two of my friends at the video had the most different height of tosses (one tossed thrice as hight as the other one), yet both of them had exactly the same bias (0.505). The amount of spin is unfortunatelly very misleading from the 30fps videos--the coins often seem like not spinning at all but that's just a result of the poor video quality.
How do you control for bias coming from the same coin flipper? Do they usually flip their coin from the same starting height (whatever comfortable arm positioning they have, which I assume would also introduce bias by how they catch it as well) and to the same arc peak height? Or were they encouraged to try a different body position, strength and angle of launch for each flip?
With a 1 foot to 2 feet toss, landing in the hand, I can get the same side as the starting side more than 90% of the time, without even trying. I wouldn't trust such a toss to be fair. Landing on the floor would change the game.
Bouncing erases the bias due to flipping.