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by MrPowerGamerBR 984 days ago
I may be wrong about the "TS_USERSPACE" environment variable, but I think that you don't need to disable it.

If you were using userspace networking, you wouldn't be able to connect to other services in your tailnet without setting up a HTTP/SOCKS5 proxy https://tailscale.com/kb/1112/userspace-networking/

1 comments

It'll work but my Minecraft server sees everyone as 127.0.0.1. After disabling TS_USERSPACE I see each person's Tailnet IP. Tailscale doesn't provide this information anywhere (since their node name is private), so once I have their IP address I can also use `tailscale ping` to ping the IP and see whether the connection is going through relay or direct, which is helpful when debugging their latency.

My users report better latency, but I doubt it.