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by anonylizard
981 days ago
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The problem is that in gaming, its often the indie studios that are the most profitable. They may have only 10 staff, but easily make 50 mil a year. Traditional industries rarely have such lopsided staff/revenue ratios. And small indies may transform into large enterprises surprisingly fast. Mihoyo was a small indie only 10 years ago. Its much much easier to repair bridges with indies, who don't really want to move off unity as much as you think, and can be placated by backpedaling and the CEO replacement. |
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Considering Unity's previous pricing model (per seat) it really didn't matter that much whether their client made 5, 10 or 50 mil unless they massively increased their hiring because of that, unless they can charge per install/% of revenue.
> Traditional industries rarely have such lopsided staff/revenue ratios.
A negligibly small proportion of indie developers are even close to that.