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by ClimaxGravely 977 days ago
I use Unreal professionally but on the side when I make smaller 2D games I am using Haxe/Heaps currently (although haxe/heaps can do 3d perfectly fine I'd probably stick with Unreal in that case due to experience).

Godot seems to be the way people are going right now though (I haven't tried it).

2 comments

I also recommend for people to take a look at the haze library called Kha, if they are after the same kind of low level rendering that libraries like Monogame and Raylib offer.
Interesting, neat that you can run it inside a WPF app. I'll read up on that. I was a huge fan of monogame/xna back in the day.
How is Haxe in 2023? I tried to get into it a few years back but somehow I couldnt quite break the barrier to entry where it was fun to use
It is very alive! The Discord is where most of us hang out, but there are quite a lot of new stuff to mess around with and use :). Check out...

- https://ceramic-engine.com/

- https://github.com/RobertBorghese/reflaxe

I just started using it after not using it for about 5 years. I used to use HaxeFlixel for making small pixel art games but moved on to heaps.

I'd say it's better than ever! I'm not a big VSCode user but it has some really nice integrations that it convinced me to use VSCode.

Here's an article on a neat stack that Shiro games uses https://haxe.org/blog/shirogames-stack/