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by shopvaccer 981 days ago
>mainly because android is multiplatform and rust, by it's nature, is only available for what it's built for

Android is one platform: android. I thought rust worked across multiple operating systems.

>Rust doesn't have a GC so it'd (likely) have a lower memory consumption and could possibly be lighter on the CPU.

So what? I have never used G.C.

>Native compilation helps mainly with startup time and memory consumption. It's not exactly great for runtime performance as it takes away some key optimizations.

That is fair I suppose

I think the main benefit of rust/c++/ndk on android is that I can just port desktop programs and I don't have to learn android's java/kotlin and sdk.

1 comments

> Android is one platform: android. I thought rust worked across multiple operating systems.

Operating systems, not architectures. You'd have to cross-compile your application 4 times if you want to support all arms and x86s.

> I think the main benefit of rust/c++/ndk on android is that I can just port desktop programs and I don't have to learn android's java/kotlin and sdk.

It's not "just" port desktop programs. Android doesn't even use glibc.