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by ezedv 987 days ago
Creating a browser-based game engine with file system access and WebGPU support is promising, but it does come with limitations. Browser-based engines may face performance bottlenecks compared to native desktop engines due to factors like limited hardware access and reliance on web technologies. They might also have restrictions on file system access for security reasons.

However, the advantage lies in accessibility and ease of distribution. For complex, resource-intensive games, native engines like Unity or Unreal may still offer superior performance and capabilities, but browser-based engines can reach a broader audience with simpler games or interactive web experiences.

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