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by naeem
5189 days ago
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Just store it on the server. There was no reason for inventory information to be hosted client-side. If the data was stored on the server and fed real-time you wouldn't have the security issue. What you WOULD have is latency issues, which is the primary issue with Node-based games (from my own experience), so that's probably why they avoided it. In a real game, that's how you'd have to do it. |
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