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by bermanoid
5191 days ago
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This is actually fairly common from test Mozilla has carried out. Successfull WebGL context creation on Windows were bellow 70% (can't find the actual page with the real numbers right now). [Disclaimer: I know absolutely nothing about the internals of WebGL, and I don't mean this to come off as a criticism.] Does anyone know why it's so hard to get WebGL working on a lot of systems? I'm just sort of surprised; I remember doing a lot of OpenGL projects many years ago (back when I still used Windows), and I never seemed to have any problems getting them running pretty much anywhere, regardless of graphics card or whatever. Even crappy systems with integrated graphics always seemed to do just fine. Is there something about WebGL that makes it more difficult to support a lot of systems, or is it just that it's relatively new and nobody's gotten to adding support yet? |
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