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by bluedino
990 days ago
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He was building for at least Windows and Linux, and didn't have OpenGL so he was doing all the 3D manually. Plus assembly code, hardware specific versions like Verite, had to handle all the raw networking code, wrote tools to work with assets and process levels, also wrote Quake C, encryption to unlock the full game on the shareware Cd... Sure, Cash, Abrash and Romero were helping out |
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You can do it too if you follow his steps. I mean by programming Apple ][ and then IBM PC in assembly.