|
|
|
|
|
by mschuetz
983 days ago
|
|
Not happening. WGSL wants to support the lowest common denominator, so it'll always mainly be a 5-year old mobile-phone API. Also if you want to beat CUDA, you'll need some functionality that's completely missing in compute shaders, especially WGSL. Like pointers and pointer casting (and that glsl buffer reference extension is the worst emulation of that feature I've every seen). |
|