|
|
|
|
|
by bobbydigitales
981 days ago
|
|
For a lot of types of games (e.g. social, creative, silly fun) it doesn't matter. For those where it does you have to run servers that you control and write server-authoritative code. You have to assume clients are hacked whenever you're writing competitive games anyway, so there's not much difference there. |
|
I guess you can prevent most overt hacks through server-side validation. But still, that doesn't stop more sophisticated users from creating and using subtler hacks (such as aimbots).