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by lholden
991 days ago
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The title, especially in light of the stuff that went on with Unity, makes one think that this will affect a much wider group of people than it actually does. Unreal was never "free for all". For game development, there has always been revenue thresholds. The new licensing is around commercial use outside of game development, and will also be revenue threshold based. Meaning, just like with game development, if your project is making you money over X threshold, then the licensing kicks in. The title is misleading. |
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If you look at the title and think of a different company, that's not the headline's fault. It doesn't even try to reference Unity.
Also what I said in my previous comment is relevant here.
> Unreal was never "free for all".
I accept that it's bad wording, but I don't see how that misleads anyone unless you thought the engine was completely free.