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by johnnyanmac 992 days ago
>The average player spend 88% of his time / money playing a very few hits like Minecraft.

if you're making a console/PC game, 12% is a lot of time to capture, and it's still a huge market.

the "middle game" as described in this article is still a very small scope, even if it's not necessarily more profitable than alternatives. $10k is selling 2000 copies (+ more to cover Steam's cut, so 2700-ish) of a $5 game. Those aren't crazy numbers and is pretty much a failure to any game with more than 2 people on staff.