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by sebosp 991 days ago
I fantasize if training an AI to watch all the replays of a map on YouTube can create a repro of the state machine logic that moves the units through the game, or to find the parts of a map that cannot be walked upon. In the replay it emits an event when the user wants a unit to move to x, y but then it has to path its way there, and I cannot predict (without their logic) how it would move there