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by FredrikNoren
988 days ago
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Yeah, it's part of the problem, but that would normally only give you ~60 - 100 ms lag (at least if you're on a decent connection, close-ish to the server). But we're experiencing another bug where WebTransport doesn't get a chance to send/receive data when the framerate is < 60fps (because the thread is starved), which makes it much worse than that. We're aware of it and working on it. This is the core issue: https://github.com/w3c/webtransport/issues/543 |
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60 ms is already borderline even for conscious discernment of transactional state changes.
For self locomotion feedback that is a huge value. And for proprioceptive signals like mouse input it is absolutely astronomical.