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by xeonmc
982 days ago
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It seems like the latency is due to all the games being coded to only enact state change upon server message (à la League of Legends aka "no netcode at all") Since it would be up to the individual gamedev to implement their own client prediction, I don't think you can really "fix" the lag issue on a platform level unless you provide a system for automatic prediction and synchronization of arbitrary user-coded behavior, like Overwatch's StateScript framework: https://www.youtube.com/watch?v=5jP0z7Atww4 |
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