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by Pxtl
984 days ago
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Honestly, I hate blockchains, but I feel like they're the ultimate solution for digital goods. I don't want to own NFTs for their own sake as "speculative assets" or "stores of value" or nonsense like that, but an NFT that is my certificate of ownership of a copy of like a videogame or a streamable movie, etc. would just make sense. Combine that with a requirement that (a) binaries be freely redistributable, and (b) binaries must authenticate against a blockchain and not against private servers. I mean that still doesn't solve the problem of games that require servers to operate for online play, but at lest that would return digital goods to near-parity with physical media in terms of copy-protection and transferability and ownership. If you go the extra mile and require that companies publish free dedicated-server-binaries for end-of-life products and allow clients to point to custom servers, you could still run the game while still protecting the seller from piracy. I mean, you'd have no security patches so if you're running eg your own Star Wars Galaxies server you'd want it to be invitational-only and secured with a VPN, since playing with strangers would get the server and clients hacked. That seems like it would be a reasonable compromise for video-game preservation - old games are therefore available indefinitely to anyone who purchased access to them (and this is transferable), but without companies having to abandon their copyright protections. I mean this approach would probably have to be mandated by a government or a near-monopoly e-store like Valve, so I'm sure it would get screwed up and fail, but a boy can dream. |
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Your right to protection against piracy should end when you discontinue a product.