|
|
|
|
|
by buffalobuffalo
985 days ago
|
|
There are several evolutionary algorithms that are used to design network topography as well as weights. NEAT is a popular one: https://en.wikipedia.org/wiki/Neuroevolution_of_augmenting_t... There are a few problems with this approach though. For one, there are often many local maxima that a genetic algorithm can easily converge on. Secondly, the state space is often enormous, and testing/discarding millions of generations of poorly constructed networks is a very inefficient way of sampling it. These problems are often enough to prohibit GA use. |
|