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by Animats 989 days ago
Questions:

- Can you specify a skeleton, so you can use existing animations?

- If the mesh needs triangles subdivided near joints to get smooth bends, will the system add them.

1 comments

Hello Animats,

We regret to inform you that specifying the skeleton is not currently an option and we are working on that. But you do the option to modify the position of the rig without adding/deleting the joints. Also, you do have the option to download the skeleton provided by us separately and then manually map it to your animation as needed.

We currently have constraints related to the specific number of vertices, but we are actively in the process of developing high-poly models that will soon be available for upload into our system. This will enable you to use the subdivided models directly for your projects.

If you have any additional questions or require further clarification, please feel free to contact us via Discord or send us an email at hello@anything.world. Your feedback and support mean a lot to us!