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by Fire-Dragon-DoL
992 days ago
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I don't think we should merge the market of gamers with the market of mobile gamers. The two things can overlap, but the target audience is wildly different. Microtransactions are frowned upon on Steam, yet we try to consider the two markets as the same group, even though "console/pc" gamers constantly avoid this mechanism. Didn't blizzard taught us something with Diablo Immortal? |
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yeah, that it's insanely profitable to make a mobile game with a popular IP. I heard it made on the order of $500m in its first year despite the bad PR. But that doesn't really apply to most games; if you have a valuable IP you can get away with a lot of monetization schemes or simply lack of quality (Pokemon) that would crater most other studios.
I agree with your point but more for the fact of formats rather than monetization. Making a continually updating mobile game is basically untenable for a single developer, but the norm in mobile. So making a game that can target the mobile market properly is an impossible goal from the outset for a small indie team. At least in America (I'm sure some small chinese teams can pull this off given their CoL). Your best bet is keeping a mobile build of a premium game working on the side to make a future port easier to do. Won't make as much money but it is relatively easy side income if you have a successful PC/console game.