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by wazoox
990 days ago
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Back in the 80s when type-in program magazines were common, in France we had the wonderful "Hebdogiciel" with a perpetually running BASIC programming contest called "deulignes" -- which means "twolines". "Deulignes" programs could target any platform, but must only take 2 lines of BASIC (most implementations allow only a limited line length, often 255 characters). Some programs were really impressive; I remember one complete breakout implementation in MSX-BASIC for instance. People actually made whole (small) games in 2 lines of BASIC! Here's an example page : https://archive.org/details/hebdogiciel-french-098/page/n15/... |
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Slow and inefficient for sure, but most of the magic is happening directly at the hardware level (sprites, memory-mapped IO, etc.), so there's a surprisingly large amount of stuff you can do with very acceptable performance.